Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis.

Published
June 03, 2022
Journal
Frontiers in public health
PICOID
39a0ee80
DOI
Citations
3
Keywords
electronic game, mental health, online gaming, psychological wellbeing, video gaming
Copyright
Copyright © 2022 Luo, Moosbrugger, Smith, France, Ma and Xiao.
Patients/Population/Participants

20,372

Intervention

video game participation

Comparison

loneliness

Outcome

mixed findings

Abstract

P
I
C
O

The purpose of this systematic review was to evaluate the existing evidence in literature addressing the relationship between video game participation and loneliness. The following databases were searched on October 2, 2021: Medline, Psychinfo, SportDiscus, Web of Science, and CINAHL. The risk of bias of cross-sectional study was assessed by using the Joanna Briggs Institute (JBI) critical appraisal checklist for analytical cross-sectional studies with attrition bias added for longitudinal studies. The results of all included studies were synthesized using narrative synthesis. Meta-analysis was utilized to synthesis the findings of the studies that had sufficient degree of statistical and methodological homogeneity. Eighteen studies were included in this systematic review, which comprised of 20,372 participants. The narrative synthesis showed mixed findings on the relationship between video game participation and loneliness. Meta-analysis that was conducted to nine cross-sectional studies revealed that video game participation was positively and weakly associated with loneliness (

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